Wednesday, 30 April 2014

assassin's creed 3 story

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Assassin's Creed III


Assassin's Creed III
Assassin's Creed III Cover
Developer(s)
Ubisoft Montreal
Publisher
Ubisoft
US release
30 October 2012 (360, PS3)
18 November 2012 (Wii U)
20 November 2012 (PC)
EU release
31 October 2012 (360, PS3)
23 November 2012 (PC)
30 November 2012 (Wii U)
Genre:
Historic Action-Adventure
Game modes:
Single-player, Multiplayer
ESRB rating:
M (Mature)
Platform(s):
Xbox 360, PS3, PC, Wii U
Media:
DVD, Blu-ray Disc, Digital Download
Assassin's Creed III is a 2012 sandbox style action-adventure video game that is developed by Ubisoft Montreal and published by Ubisoft. It is the fifth main title in the Assassin's Creed series, and is a direct sequel to Assassin's Creed: Revelations. The game tells the stories of Haytham Kenway and Ratonhnhaké:ton, ranging from the years 1754 to 1783, and concludes the story of their descendant Desmond Miles.
Assassin's Creed III was released on October 30 in the United States for the Xbox 360 and PS3 and 31 October in Europe and Australia, while the PC version was released on 20 November for the United States and 23 November in Europe.[1][2] The game was also released for the Wii U in North America on 18 November.[3]
On 28 February 2013, Ubisoft announced the game's sequel, titled Assassin's Creed IV: Black Flag. It was released on 29 October 2013.[4]


Development

With the game in development since January 2010, by its release date Ubisoft had worked on the title for almost three years.In a statement made by Yves Guillemot, he shared that "what we have seen is just fabulous."
Despite the many possibilities for a new setting, according to Creative Director Alex Hutchinson, the team settled on the American Revolution "once we realized you could meet Washington, sail a boat, leap from tree to tree in the middle of winter and hunt wildlife".
The game runs on a new version of the Anvil game engine called AnvilNext, which improves environmental effects. There are also seasonal changes; the landscape is warm and open in the summer, but is covered in snow during winter, which subsequently affects gameplay.
In this vein, during winter, thick snow causes people to move slower and stumble about in the drifts. Although the seasons change in line with specific memories, fog and rain occur naturally.
Another technical aspect of the engine is that it can depict up to two thousand troops engaged in battle, in contrast to previous games' one hundred, along with detailed close-ups.
However, Ubisoft have said that due to memory limitations, they were unable to include interactive climbing surfaces, such as falling rocks or flower pots.

Art direction

Creative Director, Alex Hutchinson and Art Director, Chinh Ngo initially decided to center the game around the American Revolutionary War of 1775-1783 with New York, Boston and Philadelphia being the key settings. Their visit to the Ubisoft reference library was "uninspiring" and the wilderness left an "empty space" which they thought could not work in an open-world game. Chinh quoted, "So I remember I said, We need weather. We need something to fill the space." The direction team decided to add snow, fog and rain in order to fill in the wilderness.
The development of the game began while Assassin's Creed: Brotherhood was in the late stages of its development. Chinh and the rest of the team spent six months sketching out ideas. By then, they had made a pre-rendered prototype which had a minor forest level by using computer-generated formulaic precision, this however lead to unimpressive results. The art team then decided to bring 18th century wilderness to life by featuring the levels as one of the most recurring environments in the game whilst starting every concept from scratch.
For the design of the New York cityscape Gilles Beloeil quoted "The goal was to show the difference between the nice Dutch district of New York and the burned-out part." The artist was asked to make the church as an important landmark to create this difference. The mood of this concept was required to be "sunset and very silhouetted".

Gameplay

Navigation


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Exploration is based around a large countryside area known as the Frontier, which is one and a half times larger than Rome in Assassin's Creed: Brotherhood, and not as empty as the Kingdom in Assassin's Creed, as one third of the quests and gameplay content are contained there. The cities of Boston and New York may also be explored, and have new details and ambiance.
Since there is a lot more travel included within the game, the fast travel mechanic is making a return, which allows for quick travel from any location, as opposed to previous games. A whole new system of unlocking fast travel has been implemented, which is integrated into the game's natural progress.
More varied methods of movement have been added as well, including climbing trees, cliffs, and other natural elements, alongside leaping over wagons, or sliding under obstacles. Other freerunning elements also have Ratonhnhaké:ton jumping through windows, to trees, and then onto rooftops. Accompanying this, the zipline feature also makes a return in one instance.

Combat


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Dual-wielding weapons has been implemented, while fighting and stealth have been completely overhauled with new features, such as double-counters, multiple takedowns, and chain kills. Ratonhnhaké:ton can go into battle with a wide variety of weapons at his disposal, including two Hidden Blades, a tomahawk, flintlock pistols, rope darts, and a bow and arrow. Ratonhnhaké:ton's second Hidden Blade is able to be ejected and used as a dagger, so it can also be used to skin hunted animals.
Context sensitive actions, such as using enemies as human shields, is also included. The target locking system has been removed and replaced by automated enemy selection, effectively changing the combat dynamics.In addition, assassinations can now be performed with weapons other than the Hidden Blades, most notably the tomahawk and bayonets on rifles.
The combat system has been greatly improved, as there are thousands of new animations, few of which have been carried over from previous installments. Simple defense and counter-attacks are now more difficult, and combat has been focused on putting Ratonhnhaké:ton on the offensive, with attacks based on both speed and momentum.
The counter system has been completely revamped, as the developers wanted to create more strategy and options, which prompted them to create new reactions based on button presses. To counter, the Circle (PS3) or B button (Xbox 360) should be pressed, followed by that of a secondary button, with each having their own reaction.
  • Pressing the Square button (PS3), the X button (Xbox 360) or the Y button (Wii U) allows Ratonhnhaké:ton to kill his target.
  • Pressing the Circle button (PS3), the B button (Xbox 360) or the A button (Wii U) will have Ratonhnhaké:ton throw his enemy to the ground.
  • Pressing the Triangle button (PS3), the Y button (Xbox 360) or the X button (Wii U) will allow Ratonhnhaké:ton to use his secondary weapon.
  • Pressing the X button (PS3), the A button (Xbox 360) or the B button (Wii U) will let Ratonhnhaké:ton stun or disarm his enemy.
With these combinations, the game's developers were able to create multiple combos and enemies that resist different types of counters. As such, in order to get a kill spree going, the player needs to press an appropriate button for each enemy archetype.

Naval combat

Assassin's Creed III introduced the naval combat gameplay feature to the franchise, by allowing Ratonhnhaké:ton to take control of a ship named the Aquila in privateer contracts and sea-based memories. With the exception of main story memories, a map showing different naval engagements could be accessed either from the Harbormasters in each city or directly from the Homestead harbor. Each successful privateer contract reduced the risk of trading in that particular route.
Ratonhnhaké:ton is initially able to fire round shots and swivel guns, expanding onto other kinds of shot after upgrading the Aquila. Ratonhnhaké:ton also has the ability to take cover from enemy shots or rogue waves.
A large factor influencing the naval gameplay is the weather system, which determines the velocity of the ship through wind speed and its direction. Through utilizing half-sail or full-sail, it governs the rate at which the Aquila travels; while full-sail lets the ship move at a faster pace, half sail allows for better handling.

Memories

Desmond uses the upgraded Animus 3.01, and finds himself reliving "significant events." 100% synchronization in memories returns, though synchronization is treated more like experience in an RPG leveling system, except with a finite amount available.
Activities completed within missions have their own value. The more synchronized Desmond becomes, the more the synchronization bar is filled, which can also be increased through replaying missions. Checkpoints were also introduced to mission replay, meaning that entire memories need not have to be replayed in order to achieve the 100% synchronization requirement.

Other


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The economic system in the game is different, as Ratonhnhaké:ton can now hunt animals, enabling him to sell the resources gathered from them. These resources can be more valuable depending on quality of the kill performed on the animal, and on the weapon type used to kill it. For example, the pelt of a slain animal may be of lesser quality (and by extension lesser value) if it is slain with a pistol rather than an arrow.
Along with this, a new property system known as the Homestead has been added, in which Ratonhnhaké:ton lives in a manor with surrounding land, to which he can also invite other citizens to stay nearby. Here, the inhabitants are given a second chance following the events of the war of the American Revolution, and they generate income through trade and crafting. Following this, the Homestead expands with every resident that inhabits the area.
The regenerative health system similar to the type featured in Assassin's Creed has been implemented, and in order to regain his health, Ratonhnhaké:ton must escape from combat and rest.
Platforming missions, like the Assassin Tombs or Lairs of Romulus, are making a return, in the form of Peg Leg missions. As stated by Corey May, "People like those. We like those. It's not something we'd remove."

Season Pass

Before the game's release, Ubisoft announced a new feature known as a Season Pass, which is available for purchase on Xbox Live and the PlayStation Store for 2400 Microsoft points and $29.99 respectively. The Season Pass allows early access to five downloadable content packs. Among these packs is the three-part Tyranny of King Washington, while the rest of the downloadable content houses multiplayer components. DLC is also an option for the Wii U, though no Season Pass for this console is available. Choosing to purchase the Season Pass would net an overall 25% discount on all five downloadable content pieces, and it was released alongside Assassin's Creed III on October 30.

Synopsis

Plot

The plot of the game begins in the present day, with Desmond, his father William, Rebecca Crane, and Shaun Hastings finding the Grand Temple in a cave in Turin, New York. Using a Apple of Eden to access the structure, Desmond activates a large portion of the equipment, as well as an apparent timer to the event expected on December 21, 2012. His mind then falls into a fugue state, to which Desmond is returned to the Animus and bleeds back to Haytham Kenway.
Haytham murders a man at the London Theatre Royal, stealing a medallion, which Haytham and his associates speculate to be a key to a storehouse of "those who came before", and dispatch Haytham to the British American colonies to find it.
After preventing an attempt by a crewman named Louis Mills to turn him over to a trailing ship while he was on board the Providence, Haytham arrives in Boston. Upon reaching Boston, he is tasked with finding five men faithful to his cause: Charles Lee, William Johnson, Thomas Hickey, Benjamin Church and Jonathan Pitcairn. Upon finding these men, he kills a slave trader named Silas Thatcher and frees a large group of Native American slaves belonging to the Kanien'kehá:ka tribe in the process.
One of these Kanien'kehá:ka, Kaniehtí:io, agrees to help Haytham on the condition that he kills General Edward Braddock, the man responsible for capturing the Kanien'kehá:ka tribespeople. After tracking his movements, Haytham slays Braddock as he retreats from battle at Fort Duquesne. Haytham and Kaniehtí:io then travel to the entrance of the Grand Temple, however Haytham is disappointed to find the medallion he possesses cannot open it. In this moment, the pair reveal their romantic intentions towards each other, and shortly after, Charles Lee, Haytham's second in command, is singled out for his help and recruited into Haytham's Order. It transpires, however, that Haytham and his associates are actually Templars.
In the modern day, this event surprises Desmond to the point that he ejects himself from the Animus, as his mind attempts to absorb the facts. On his attention returning to the Temple, Desmond engages in a brief fight with his father, as he feels like he is treated as a pawn, which results in William punching Desmond in a short bout of anger. Once the tensions between the Assassin team cool down, Shaun gives Desmond a choice: to explore the Grand Temple or return to the Animus.
The story then switches to the point of view of Ratonhnhaké:ton, Kaniehtí:io's son by Haytham. After playing hide and seek with his childhood friends in the forest near his village, the young Kanien'kehá:ka encounters Charles Lee and his associates, who forcibly informs Ratonhnhaké:ton that he wishes to speak to the village's elders. On the Kanien'kehá:ka boy's return, he discovers his village burning, ultimately causing the death of his mother right before the child's eyes.
Some years later, a teenage Ratonhnhaké:ton is told by a village elder that the reason no one is allowed to leave the nearby valley is because their purpose is to protect the Grand Temple, and shows him a crystal-like sphere, which activates at his touch and allows him to communicate with Juno. Juno informs him that he and his village are guardians of the Grand Temple, and that current probabilities indicate that unless he leaves, his village will be destroyed and his people slaughtered. After showing the Kanien'kehá:ka teenager the symbol of the Assassins, she tells him to leave the valley, find Achilles Davenport – an Assassin – and convince the elder, embittered fighter to train him.
After accomplishing this by protecting the Davenport manor from bandits, Ratonhnhaké:ton adopts the name "Connor" on Achilles' suggestion, and the pair set off to collect supplies to rebuild the decaying Davenport Homestead from Boston. Here, Connor comes into contact with Samuel Adams, after Haytham attempts to frame his son for the event dubbed the Boston Massacre, to which he is required to clear his notoriety through Adams' advice.
On his return, Achilles presents Connor with the Aquila, a ship he can use to patrol the Eastern American seaboard. As Connor learns the art of being an Assassin, he is brought into the cities of Boston and New York, as well as a large open area called the Frontier.
After being made a full-fledged member of the Assassin Brotherhood by Achilles, Connor sets out to eliminate the Colonial Templars. William Johnson is first assassinated after he attempts to purchase the land on which Connor's people reside, following which Connor's next target is Jonathan Pitcairn, the leader of the British forces at Bunker and Breed's Hills. Once Pitcairn had been dealt with, Connor pursues Thomas Hickey, whom Connor discovers is plotting to assassinate George Washington.
Connor finds Hickey, and after a brief scuffle, both are thrown into prison. However, Hickey isn't detained for long, since he is freed through Haytham and Lee's influence. In this regard, Connor is framed for the plot to assassinate Washington and is sentenced to the gallows. Luckily, Achilles and his fellow Assassins manages to free Connor at the execution. Connor then charges after Hickey, who is present, and manages to assassinate him before the Templar can kill Washington.
With Haytham, Lee, and Benjamin Church still at large, Connor fears they still plot to eliminate Washington. Connor meets with Washington, who informs him that Church has stolen goods vital to the Continental Army and has fled. Connor agrees to pursue him and, in the process, finds his father, Haytham, as well.
Haytham reveals his own pursuit for Church, who has betrayed the Templars as well, and the two agree to set aside their differences for the time being to find Church together. Upon traveling to the Caribbean via the Aquila and pursuing Church's ship, Haytham and Connor locate Church and kill him, before the two travel to meet Washington.
Here, Haytham discovers a letter that reveals Washington has ordered the removal of all the indigenous tribes from the land, as a number of which have supported the British. In the letter, one of the tribes to be removed is the Kanien'kehá:ka, despite Connor's own tribe showing a completely neutral attitude to the conflict. On this, Connor severs his ties with Haytham and Washington and takes off to protect his tribe's village.
On arriving, Connor finds the village to be safe, but also discovers that the Clan Mother has dispatched several tribesmen to turn back the Continental troops sent to purge the village. Connor stopped his fellow people from attacking the troops. However, he is forced to kill his closest childhood friend, Kanen'tó:kon, who had been influenced by Charles Lee.
Following this, Connor becomes torn in his mission to eliminate the Templars, with the thought that he could convince his father to follow the Assassin ideals. With this, Connor sets off to pursue Lee, who has been disgraced by Washington and had taken refuge in Fort George. With the assistance of Lafayette, Connor infiltrates the fort, only to find Haytham. His father reveals that Lee has escaped once more with Haytham's medallion, and the pair engage in battle. Now accepting that his father will not be convinced, Connor kills Haytham, who refuses to repent in the end.
As Desmond plays these events out in the Animus, he is occasionally taken out in order to find power cells crucial in the process of exploring the Grand Temple, in which the efforts take Desmond to locations including Manhattan and Brazil. During these trips, he encounters Daniel Cross, an Assassin-turned-Templar who was responsible for nearly wiping out the Assassin Order in 2000, by killing its modern day Mentor and initiating a widespread purge of the Order.
While exploring the Temple, Juno tells Desmond the events that led up to the first cataclysm that scarred the Earth, and it is during one of these lectures that Desmond reveals how Lucy's death by his hand was no accident, and that he chose to kill her after the Apple of Eden revealed to him that she was a triple-agent and intended to take the Apple to Abstergo Industries.
When a third power cell is located in Cairo, William offers to locate it instead, while Desmond continues to search for the key to the Grand Temple's inner barrier through Connor's memories. However, William is captured by Abstergo and held in their Roman facility, the same one that Desmond was kept at when they detained him to view Altaïr Ibn-La'Ahad's genetic memories.
Through a video message, Dr. Warren Vidic demands Desmond bring the Apple of Eden to him in exchange for William. In response, Desmond infiltrates the laboratories, where he encounters Daniel again. As Daniel corners Desmond in the laboratory that he was kept in prior to his initial escape, the Templar begins to suffer from the Bleeding Effect, as a result of being "raised" in an Animus and reliving the memories of his Russian ancestors, Nikolai and Innokenti Orelov, therefore causing him to briefly speak Russian.
Daniel then flees from the room in panic, with Desmond in pursuit. After a short chase, Desmond assassinates Daniel with his Hidden Blade and rescues William, after using the power of the Apple to control a nearby security guard into killing Vidic.
Once he had returned to the Animus, Desmond observes as Connor pursues Lee once more. After eavesdropping on a ship's captain to ascertain Lee's location, and chasing the Templar through a vessel under construction, the two come to a stalemate after falling through a section of the ship, due to a fire that had sparked.
During this time, Connor is impaled in his waist by a broken piece of the ship, and Lee asks Connor why he continues to persist, even though the Templar Order follows a cycle of their power waxing and waning. Connor replies "Because no one else will," and shoots Lee in the chest, preventing the Templar from finishing him off. A badly wounded Lee then escapes across a nearby lake via a ferry, with an injured Connor in pursuit. Finally, Connor finds Lee in a pub, to which the pair takes one last drink before Connor finishes the job by stabbing Lee in the chest.
Connor takes the medallion from Lee's body, and several months later, he returns to his tribe's village only to find they have moved elsewhere. He then locates the crystal sphere, presumably left behind for him to find. In the vision that it shows him, Juno reappears and instructs him to hide the medallion where no one else will find it. Connor does so, burying the medallion in the grave of Connor Davenport, Achilles' deceased son and his namesake.
Now with the knowledge of the medallion's location, Desmond retrieves it and uses it to access the confines of the Temple. Here, he and the others find Juno's apparition, who instructs Desmond to activate a pedestal which will save the world from the ongoing solar flares. However, Minerva's apparition suddenly appears and reveals that by doing so, he will also die and inadvertently free Juno from captivity, allowing her to begin her conquest of the world. She explains that Juno was sealed long ago during the war between the First Civilization and humanity, when she plotted to use the machines designed to save the world against it.
Minerva, prodded by Juno, then shows Desmond that if the Sun were to unleash its power on the world, he and several more would survive in a post-apocalyptic world, in which he would become a religious icon whose ideals would be mistranslated and lead the world to continue its perpetual cycle. Believing the world would stand a better chance fighting against Juno, Desmond instructs the others to leave to prepare for the oncoming struggle. After they leave, Desmond then activates the pedestal, taking his life and saving the world. From there, Juno appears and tells Desmond that his part has ended and now it is time for her to play her part.
In an epilogue, Connor takes down the portraits of the Templar members in the Davenport manor's secret basement and burns them, signifying the end of his journey. In addition, his return to his home village is detailed further, as upon his arrival, Connor spoke to a hunter that had been camping there, who revealed that the new United States government had sold the land his village rested upon to settlers, in order to settle war debts. Connor also travels to the pier in New York, where he witnesses the last of the British Regulars leave America for good. However, at this same encounter, Connor sees evidence of the slave trade present in the newly formed nation, right next to the pier of citizens cheering at the departure of the British.

Multiplayer

Ubisoft Annecy, who developed the multiplayer components for Brotherhood and Revelations, along with Ubisoft Bucharest, were tasked with bringing multiplayer back with this installment.
There is a new cooperative mode named Wolfpack, where 1 to 4 players are tasked with killing certain NPCs during a time limit, through a sequence of 25 stages. Another feature is the addition of Domination, a team mode, where players of the Animus games console need to capture areas of the virtual map they are designated, before protecting them from the opposite team.
Unlike the previous multiplayer section featured in Brotherhood and Revelations, which was presented in-game as a training initiative for Abstergo recruits, the multiplayer of Assassin's Creed III is shown as a product of Abstergo Industries' entertainment branch, as a way of influencing the general public through a games console adapted with the Animus' technology.

Characters

Sixteen Animi Avatars form the base of Assassin's Creed III's multiplayer:
The three additional characters, introduced via downloadable content, are as follows:

Locations

Accompanying the Animi Avatars, seven locations are included in the base of multiplayer:
Alongside the three additional characters, three new maps were introduced:
All of these maps have different variations, some featuring rain or snow, and others set during day, evening, or night.

Marketing

Following the official reveal, Ubisoft announced incentives for gamers who pre-ordered Assassin's Creed III from Amazon, GameStop, or BestBuy, in the form of a free steelbook casing that featured artwork by renowned comic book artist Alex Ross.
For newcomers to the series, the Assassin's Creed Double Edition was released on the PlayStation Network, which brought together Assassin's Creed and Assassin's Creed II in a virtual compilation box.
Assassin's Creed III also has four missions exclusive to the PS3 and PC platforms, which have been available for download since the game's launch date. The storyline is based around Benedict Arnold, a Continental Army general who later defected to the British Army.
With Assassin's Creed III: Liberation released for the PlayStation Vita alongside Assassin's Creed III, linking the two titles would unlock Connor's tomahawk for the Assassin Aveline de Grandpré to use.
At the 2012 Tokyo Game Show, Sony also announced that the 500 gigabyte bundle of the its new, slimmer PS3 would be available with Assassin's Creed III.
Following this, the Xbox 360 version of the game comes in a two-disc set. The first disc contains the single-player portion of the gameplay, while the second disc is required for multiplayer.
assassin's creed 3


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Pre-release media for Assassin's Creed III came under heavy criticism from fans and critics for its seemingly biased portrayal of British Regulars. In every trailer and promotional image released, Ratonhnhaké:ton's victims were almost exclusively of British allegiance; leading some to believe that the game would be an America versus Britain story, rather than Assassin versus Templar.
This claim was repeatedly contested by the game's developers, with co-writer Matt Turner denying it would be an "America Ra Ra" story, and that there were members of the Templar Order on both sides of the conflict.
Despite these assurances, criticisms for the decidedly one-sided portrayal of British Regulars continued,despite the release of trailers that depicted the killing of both British Regulars and Continental soldiers.
A number of game review sources deplore the numerous glitches and bugs within the game, even with the day one patch.

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